Electronic Arts Careers : Hiring Software Engineer I | Hyderabad | Oct 2025 | Don’t miss apply now

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Electronic Arts is hiring Software Engineer I for Hyderabad location. Interested Jobseekers can apply before the application deadline.

Electronics Arts Careers - Software Engineer

Electronic Arts – Software Engineer I – Hiring Details
About Electronic ArtsElectronic Arts
Job Role Software Engineer I
Qualification B.Tech or Bachelor of Engineering or equivalent work experience.
Experience 2+ Years of experience
Salary Expected Range between 4 to 8 LPA
Work Location Hyderabad
Application Start Date 16 – October- 2025
Application Deadline Not disclosed (Apply soon)

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Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

The Mobile Technology & Analytics (MTA) team is looking for an experienced client software engineer to build reusable systems that support our portfolio of world-class mobile games. You will collaborate with Software Engineers, Development Directors, and Technical Leads to create solutions for mobile games using modern technologies and frameworks.

In this role, you’ll be a key enabler for game development teams, working across both legacy systems and new projects within EA. This position requires strong collaboration skills as you’ll work closely with multiple game teams and mobile central technology teams. You will report to a Lead Software Engineer.

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Responsibilities

Hands-on coding and contributing to release management for C++/C# projects targeting mobile platforms (Android, iOS).

Contribute to central SDKs and client-side systems, developing and maintaining shared libraries to support multiple game teams.

Develop stable, scalable, and efficient client code using software engineering design patterns and paradigms for mobile platforms.

Write high-quality code and participate in code reviews to maintain development standards.

Resolve defects during QA testing and support production deployment cycles (live games and mobile platforms environments).

Support game teams with the integration of various central SDKs, enabling faster development and allowing teams to focus on game-specific features.

Contribute to both existing system enhancements and the development of new greenfield projects.

Collaborate on mobile-specific optimizations, including performance and memory management.

Work and collaborate within a distributed team across multiple time zones.

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Requirements

•    B.Tech or Bachelor of Engineering or equivalent work experience.

•    2+ years of professional experience in a software engineering role.

•    Proficiency in C++ and C#.

•    Experience with mobile platforms Android and iOS.

•    Experience with Git or a similar distributed source management system.

•    Experience with mobile build systems (Gradle for Android, Xcode for iOS) or similar build systems.

•    Understanding of mobile platform-specific considerations (memory constraints, platform APIs).

•    Strong communication skills.

How to Apply For Electronic Arts Software Engineer I role ?

To apply for a Software Engineer I  at Electronic Arts follow the below steps

  1. Click on the link provided below.
  2. Read the full job description
  3. Fill in your details.
  4. Upload your resume, and submit your application.
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